Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strikedamage
Designed for: Open World and Open World General
Expansions required:
Difficulty:
TBD
Contents
- 1 Overview
- 2 Template Code
- 3 Skill Bar
- 4 Weapon variants
- 5 Skill Variants
- 6 Specializations
- 7 Equipment
- 7.1 Open-world equipment
- 8 Consumables
- 9 Usage
- 9.1 Set up
- 9.2 Quickness
- 9.3 Damage
- 9.4 Defense
- 9.5 Sustain
- 9.6 Crowd Control
Overview
Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to Fervent Force, and gain a bit of quickness thanks to
Enhancing Impact. Because of that, this build requires a very active playstyle and some learning to do before you can unleash its full power.
Template Code
[&DQQIHh43SBUUGxQbtQC1ALsAuwABGxsADxsPGy47LxsAAAAAAAAAAAAAAAA=]
Copy Template Code
Skill Bar
Hammer
Axe/Axe
Utility
Weapon variants
- Sword mainhand: can replace axe mainhand. Axe has better damage, range, and some might generation; while sword has a dash.
Skill Variants
Exploding Spores is key to the build. "Protect Me!" is a stun break and can be swapped as needed. Frost Trap is a very flexible spot and can be swapped as needed.
Spike Trap - another CC skill.
Signet of Stone - passive toughness + panic button
Lightning Reflexes - stunbreak + evade
Quickening Zephyr - stunbreak + quickness
Mutate Conditions - if conditions are a problem.
Specializations
Variants
Farsighted - 5% more damage when the extra CC is not needed.
Primal Reflexes - if more dodges are required, or when not running any trap.
Equipment
This build uses the same gear as power ranger builds for raids for ease of gearing.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6
Marauder - defensive gear
Rune of Superior Rune of Durability,
Rune of Superior Rune of Vampirism - defense
Sigil of Superior Sigil of Celerity - more quickness
Sigil of Superior Sigil of Accuracy - if you can't reliable flank to benefit from
Hunter's Tactics
Sigil of Superior Sigil of Energy - defensive
Open-world equipment
If you can afford the luxury of a gear set tailored for open world only and want more defense, use the following gear:
Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Dragon
Accessory
Dragon
Accessory
Dragon
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Hammer
Dragon
Sigil
Sigil
Axe
Dragon
Axe
Dragon
Sigil
Sigil
Rune
x6
- This provides about 50% more health, and 90% crit chance, or 100% while flanking thanks to
Hunter's Tactics.
- Consider
Sigil of Superior Sigil of Strength instead of Force when soloing.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - ascended feast
- , , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Set up
The build requires a lot of button pressing to reach its true potential. In short, you are going to Unleash Pet to use CC skills, and
Unleash Ranger to use damage skills. You want to use the damage skills while you are unleashed to do more damage thanks to
Vow of the Untamed, and you unleash the pet to do CC because hammer only does CC when the pet is unleashed.
To quickly and at a glance know who is unleashed, look at your pet UI. If the pet skills are visible, like Smoke Cloud, you are unleashed, do extra damage, and can command the pet to use its skills. If the untamed pet skills are visible, like
Venomous Outburst, your pet is unleashed, you take less damage, and can command the pet to use its untamed skills. Your pet doesn't actually gain any benefit from unleash, it only changes the skills you can command it to do.
To simplify, unleash your pet to do CC with your hammer, and unleash yourself to do damage.
- Hammer
Hammer is your main weapon, you can technically play 100% of the time in this weapon set. Its skills are clearly divided:
- Skills 2
Unleashed Wild Swing and 4
Unleashed Savage Shock Wave are damage skills and should be used when you are unleashed.
- Skills 3
Overbearing Smash and 5
Thump (untamed) are CC skills and should be used when your pet is unleashed and your damage skills are on cooldown.
- Axe offhand
In the axe offhand weapon set, always stay unleashed.Skill 4 Path of Scars is a CC skill and all other axe skills are damage skills. Use
Splitblade in melee range for maximum damage.
- Other sources of CC
Exploding Spores will knock down enemies hit by all spores, so only those in the very middle. This makes it harder to CC small enemies with this skill, but it should be trivial on big enemies.
- Your pet skills also CC, but this CC does not count towards
Fervent Force. With
Smokescale, Takedown (F1). And with
Rock Gazelle,
Head Toss(F2) and Charge(F3).
Quickness
- Because of
Enhancing Impact, doing CC while unleashed grants you quickness. Unfortunately, your hammer only does CC when your pet is unleashed. This leaves
Path of Scars and
Exploding Spores as your sources of quickness, always cast them while unleashed.
- As you master this build, know that you can start the cast of
Overbearing Smash or
Thump (untamed) and then very quickly Unleash youself. This way, the Crowd Control will occur while you are unleashed, and will give you
Quickness from
Enhancing Impact.
- As you master this build, know that you can start the cast of
- For a build more focused on quickness, use
Quickening Zephyr and
Sigil of Superior Sigil of Celerity.
Damage
Use the damage skills detailed above, then use your CC skills detailed above to reduce your cooldowns. Thanks to Vicious Quarry and your berserker gear you will have very high crit chance, or 99% when attacking from behind due to
Hunter's Tactics.
Defense
Perilous Gift - you take no damage during this, and then it heals you for 50% of your missing health. By proccing
Fervent Force so often, this skill will have a very low cooldown.
Forest's Fortification - reduces damage taken by 50% by 10 seconds, and its cooldown is reduced by 1 second each time you strike during that time. Combine if with
Whirling Defense or
Relentless Whirl to significantly reduce its cooldown. And with
Fervent Force on top, you will have good uptime of this massive damage reduction.
Sustain
- Your Unleashed Ambush skills
Relentless Whirl or
Sundering Volley heal you a little bit, and more for each target hit due to
Natural Fortitude.
Crowd Control
Overbearing Smash
Thump (untamed)
Path of Scars
Exploding Spores
Head Toss